Virvius Update (06/13/21)
Log - 6/13/21
Notes: I had created V-damage for the game "Quint Damage or x5 bullet damage" Tested and added some UI elements when power is activated. I had to re-model the Spiker Cannon due to broken vertices in the mesh & I just plain didn't like the look. I wanted secrets in the game so I designed a "Quake like shoot the door" where the piece of wall moves in slightly then slides to the side which I hid the V-damage power up. I developed an ambush system as well as I wanted to pick up weapon models, so in the unfinished area of the level I built walls that open and enemies pop out when player grabs the spiker cannon.
- Dev Build Version 11
Changes/Additions
- V-damage Model.
- Programmed power up system which includes all power ups including v-damage.
- Added a better weapon selection system with Keyboard alpha keys included.
- Adjusted bobbing system values, slower when under water.
- Added fall damage over 50 distance.
- Added secret door to shoot open.
- Added and ambush trigger system.
- Kill enemies quicker.
- Nails bolt to the wall, Come out hot then cool *added this effect to bullet holes*.
[Bug Fixes]
- Bug fixes with powerup deactivation and enemy balance.
- Fixed some enemy animations.
- Fixed swimming issues with jumping in water.
- Fixed issue with walking onto elevator.
[Planning]
- Add more power ups.
- Add key cards.
- Add a Doom Eternal style helmet hud maybe?
- Make a fiend type enemy that will chase the player.
- Make sliding doors.
- Finish up some debug level design. [Add lower level and key rooms, moving platforms to another area]
- Add/make elevator sounds.
Files
Virvius_Windows_Dev_Build_061321.zip 127 MB
Jun 13, 2021
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Virvius - Episode 1 Early Access Available Now!
Shareware Version - A Dark Fantasy FPS Shooter
Status | In development |
Author | Enfenyx |
Genre | Shooter, Survival |
Tags | 3D, Atmospheric, boomershooter, Dark, First-Person, Horror, Retro, Unity |
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